Glossary
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Definition |
If ADRIFT is unsure about which object or character you are referring to, it might need to ask an additional question to work out which of the possible objects or characters you mean. |
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Each "thing" that can be created in ADRIFT is referred to as an "Item". So items are Locations, Objects, Tasks, Characters, Events, Variables, Groups, Properties, Text Overrides and Hints. All items have keys to identify them. |
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Each Item has a unique "key" to identify it. This is comprised of letters and numbers. By default, each item key will be the type of item, followed by a number. So the first object will be "Object1", the next "Object2" etc. Keys can be used in functions to return properties of that item. |
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What-You-See-Is-What-You-Get. |